GameX EN
  • 🎮Project overview
  • 🎳Industry background:Web3 and Web2 gaming industry analysis
    • 🎯Web3 is the "track level" predicament of gaming.
    • 🕹️The "Industrial Layer" fog of Web2 gaming
    • 🎰The convergence trend in the gaming industry: The new wave of cross-platform and multi-genre
  • 🌐Game X ecosystem and solutions
    • The core positioning of Game X
    • The ecosystem architecture and functional modules of Game X
      • X Hub: Web3 game content aggregation and discovery platform
      • X Market: Cross-chain game item trading marketplace
      • X Launchpad:Web3 Game incubation and asset issuance
      • X Swap: Cross-chain game token trading market
      • X Id :Decentralized identity management system
      • X Club: Mission-driven gaming community
      • X Chain: L2 Public Chain Supporting High-Performance Gaming
  • ⚙️The Four Pillars of Game X
  • 🤼‍♀️Brief Description of Game X's Technical Capabilities
    • 🧰Core Technologies of X Chain
    • 📱How X Chain Empowers the Game X Ecosystem
    • 🎡Self-developed games: Multi-platform, multi-category Web3 game development
    • 🚵‍♂️How does Game X address the playability issues of Web3 games?
    • 🏦Economic model and token system
      • 💎Asset on-chain and market liquidity
      • 💰Token allocation plan(GXC)
      • 💵Economic model design
  • 🌏Game X global Web3 publish strategy
    • 📝Core Advantages of Game X's Distribution
    • 🔭Game X global market deployment
  • 🛫Roadmap and development plan
  • 👥Team & partners
  • 🚀Conclusion & future prospect
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Industry background:Web3 and Web2 gaming industry analysis

In "The Garden of Forking Paths," Borges depicts an endlessly branching labyrinth, where each choice leads to an untrodden path, ultimately intertwining into an invisible network. Today's global gaming industry resembles this symbolic garden: Web2 and Web3 appear to traverse parallel paths. Yet, whenever the winds of industrial transformation arise, they reflect and intersect at crucial junctures, blending and clashing to forge new possibilities.

Throughout the long trajectory of the industry, we have discerned that the quandaries of Web3 gaming predominantly concentrate on the "track level”how to surmount the bottlenecks in product development and talent acquisition. Conversely, the challenges of Web2 gaming are deeply rooted at the "industrial level"—how to amalgamate resources within a highly fragmented market environment to achieve more efficient growth. Though they appear to stand at opposite ends, they are, in essence, mirror images of each other.

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Last updated 3 months ago

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